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In Man of Medan there are 69, and the most you are likely to see on a single playthrough would be nine.
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“In Until Dawn there were 38 death scenes for the characters and you could see up to 10 on a single playthrough. There are many ways to attempt to quantify this, but here’s just one.” “Man of Medan has the most branching and possible outcomes of any of our games to date. “There are scenes that only exist on specific narrative paths different combinations of survivors possible before the final scenes more significant and in some ways more surprising consequences of ‘mismanaging’ relationships and endings that vary significantly depending on the paths you take,” explains Samuels. This time however, Supermassive has taken things even further. All of the game’s key character live or die depending on the decisions that you make as a player, and the information you uncover. The branching narrative is much bigger than in Until DawnĪs in Until Dawn, branching narrative is the game’s backbone. We’re also using many of the same creative partners,” confirms Samuels. “Most of the Directors are the same, and about half of the team in total. Man of Medan is very much cut from the same cloth as Until Dawn, with key talent from that team at the wheel. “People should expect the kind of tension and fear that many associate with Until Dawn, and with more significant branching that we’ve ever done before. As the day unfolds, and a storm rolls in, their trip soon changes into something much more sinister. “With a rumored WWII wreck to find, and plenty of on-deck partying to be had, our group get ready for what should be the trip of a lifetime. “Man of Medan takes place the South Pacific and sees five friends set sail on a holiday diving trip,” explains Samuels. Each game features a brand-new story, setting and characters, building on the same high-stakes branching narrative formula established in Until Dawn.
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Man of Medan is the first entry in The Dark Pictures Anthology, a series of cinematic horror games influenced by real world legends and events. It’s the first in a series of intense, standalone horror stories Ahead of its launch on August 30, we sat down with Supermassive CEO and the game’s Executive Producer, Pete Samuels, to find out why fans should start salivating. Taking the Until Dawn template and stretching it in some interesting new directions, it’s shaping up to be a truly satisfying spiritual successor to the studio’s breakout hit. Developer Supermassive has dipped its toes back into horror on a couple of occasions since - with spin-offs Until Dawn: Rush of Blood and PS VR prequel The Inpatient - but now, with upcoming chiller Man of Medan, it’s making a full-bodied return to the genre. Since its 2015 release, teen-horror homage Until Dawn has built a legion of fans, hooked on its branching narrative, memorable characters and ruthlessly efficient scares.